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Submitted on
November 10, 2003
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1400×1050
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scattered lightflow by free-zero scattered lightflow by free-zero
screwing around with povray media
using "function { 1.0-min(1, sqrt((x*x*x) + (y*y*y) + (z*z*z))) }" for the density function plus some turbulence
you can see the seed of this in today's screenshot
it's kinda boring, but i think it looks nice.. if somebody wants to use it in something or make it spiffier, just show me what you do with it
manipulations: levels-adjustment
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:iconrealitybath:
realitybath Featured By Owner Nov 24, 2003   Writer
i'm always amazed to see what can be had for such small equations.
i like this free-zero, seeing it makes me want to learn how to do it, and i may take the plunge soon.
i like that it doesn't really look 'generated': ie. its smoother than most i see(i don't know how else to say that).
nice work.
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:iconed0:
ed0 Featured By Owner Nov 10, 2003
nice but you should try to encorporate it into something instead of just leaving it alone.

by the way, i may be wrong but normally 1400x1050 aren't the dimensions of a wallpaper. just a future suggestion, you might wanna make it 1024x768 or 1600x1200 or theres one in the middle but i forget it :)


great job anyway, nice thinking with the equation :)
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:iconfree-zero:
free-zero Featured By Owner Nov 10, 2003
yeah it is a little plain...
as for the resolution, it's what i run at... the actual size doesn't matter so much as the ratio, which is standard, so you can always scale it
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:iconed0:
ed0 Featured By Owner Nov 10, 2003
yeah but then it gets all pixelated, but hey its your call, don't let me tell you what to do
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:iconfree-zero:
free-zero Featured By Owner Nov 11, 2003
down-scaling shouldn't cause pixelation...
and when you scale it, set it to cubic (slow) or whatever... i can get it to 1600x1200 that way without any visible pixelation or loss of quality
but hey i'll do any new wallpapers at a less obscure resolution, hehe
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:iconfree-zero:
free-zero Featured By Owner Nov 11, 2003
down-scaling shouldn't cause pixelation...
and when you scale it, set it to cubic (slow) or whatever... i can get it to 1600x1200 that way without any visible pixelation or loss of quality
but hey i'll do any new wallpapers at a less obscure resolution, hehe
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